Replay
  • Night ElfBoB IsNice
    1. Keeper of the Grove, level 9
    2. Goblin Alchemist, level 7
    3. Demon Hunter, level 1
  • Night ElfToshbi
    1. Demon Hunter, level 5
    2. Dark Ranger, level 7
    3. Keeper of the Grove, level 1
vs
Game length
00:58:08
Patch
1.34
Downloads
84
Concealed Hill
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Dec 15, 2022 by x3-DemoN
Game breakdown

BoB IsNice (BoBIsNicer#2982)

164 APM

Heroes

  • Keeper of the GroveLevel 9
  • Goblin AlchemistLevel 7
  • Demon HunterLevel 1

Units

  • Wisp36
  • Hippogryph21
  • Huntress19
  • Archer18
  • Druid of the Claw7
  • Glaive Thrower2
  • Dryad2

Buildings

  • Moon Well16
  • Ancient of Wonders5
  • Ancient of Lore3
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall2
  • Ancient Protector1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Sentinel
  • Ultravision
  • Moon Armor
  • Strength of the Moon
  • Improved Bows
  • Marksmanship
  • Nature's Blessing
  • Well Spring
  • Druid of the Claw TrainingLevel 3

Items

  • Lesser Clarity Potion8
  • Anti-magic Potion3
  • Potion of Lesser Invulnerability2
  • Boots of Speed2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Potion of Mana1

Control groups

Group 1234567
Set 59 42 23 2 1 3 2
Used 615 1038 284 4 226 51 94
Actions by type
Right clicks
4356
Selections
1778
Control group selections
2312
Control groups set
132
Build and train orders
277
Abilities
244
Basic commands
277
Item uses
30
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Toshbi (Toshbi#2188)

176 APM

Heroes

  • Demon HunterLevel 5
  • Dark RangerLevel 7
  • Keeper of the GroveLevel 1

Units

  • Wisp57
  • Archer25
  • Hippogryph18
  • Goblin Zeppelin2
  • Goblin Shredder2

Buildings

  • Ancient Protector13
  • Moon Well10
  • Tree of Life6
  • Ancient of War2
  • Ancient of Wind2
  • Ancient of Wonders2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Strength of the MoonLevel 3
  • Ultravision
  • Marksmanship
  • Well Spring
  • Moon ArmorLevel 3
  • Nature's Blessing
  • Sentinel
  • Strength of the Wild
  • Reinforced Hides

Items

  • Anti-magic Potion6
  • Potion of Lesser Invulnerability5
  • Potion of Healing5
  • Dust of Appearance4
  • Boots of Speed3
  • Staff of Preservation3
  • Orb of Venom2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1
  • Potion of Invisibility1
  • Circlet of Nobility1

Control groups

Group 1234
Set 328 33 10 14
Used 696 462 3 33
Group 5678
Set 2 6 6 3
Used 181 271 199 22
Actions by type
Right clicks
3968
Selections
1830
Control group selections
1867
Control groups set
402
Build and train orders
435
Abilities
290
Basic commands
1318
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
19

Timeline

NightelfData incomplete
23,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,291 14:32 12,583 29:04 18,874 43:36 25,165 58:08
Army11,900
Economy2,160
Production1,575
Technology1,175
Support6,970

Partial spend: actions with unknown prices are excluded.

Nightelf
25,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,291 14:32 12,583 29:04 18,874 43:36 25,165 58:08
Army7,360
Economy5,460
Production780
Technology1,175
Support10,390
58:08 / 58:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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