Replay
  • HumanDaille
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 5
  • HumanPhilo
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:19:31
Patch
1.34
Downloads
55
Tidehunters 1.2
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Dec 13, 2022 by Stowka
Game breakdown

Daille (SPXDaille#2464)

189 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Footman14
  • Peasant12
  • Priest7
  • Spell Breaker7
  • Goblin Zeppelin2
  • Goblin Shredder2
  • Sorceress1

Buildings

  • Farm10
  • Altar of Kings3
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 70 6 6 6 8
Used 512 253 203 106 151
Actions by type
Right clicks
1335
Selections
638
Control group selections
1225
Control groups set
96
Build and train orders
146
Abilities
101
Basic commands
66
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Philo (Philo#2512)

246 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Peasant27
  • Footman10
  • Priest10
  • Spell Breaker8
  • Flying Machine1

Buildings

  • Farm8
  • Arcane Sanctum3
  • Scout Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Workshop1
  • Town Hall1

Upgrades

  • Defend
  • Priest Training
  • Control Magic
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1234
Set 134 14 14 10
Used 618 363 46 341
Group 5679
Set 1 6 1 1
Used 238 272 1 10
Actions by type
Right clicks
1218
Selections
875
Control group selections
1889
Control groups set
181
Build and train orders
173
Abilities
65
Basic commands
347
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
9,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,699 4:52 5,398 9:45 8,096 14:38 10,795 19:31
Army5,725
Economy900
Production1,000
Technology390
Support1,840
Human
10,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,699 4:52 5,398 9:45 8,096 14:38 10,795 19:31
Army4,520
Economy2,410
Production930
Technology615
Support2,320
19:31 / 19:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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