Replay
  • HumanDaille
    1. Archmage, level 8
    2. Mountain King, level 3
  • HumanPhilo
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 4
vs
Game length
00:18:53
Patch
1.34
Downloads
55
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Dec 13, 2022 by Stowka
Game breakdown

Daille (SPXDaille#2464)

173 APM

Heroes

  • ArchmageLevel 8
  • Mountain KingLevel 3

Units

  • Peasant20
  • Footman17
  • Priest11
  • Spell Breaker7

Buildings

  • Farm8
  • Altar of Kings5
  • Scout Tower4
  • Arcane Sanctum3
  • Barracks2
  • Arcane Tower2
  • Town Hall2
  • Arcane Vault2
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • SwordsLevel 2
  • Control MagicLevel 2
  • PlatingLevel 2

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Circlet of Nobility1
  • Potion of Mana1

Control groups

Group 12345
Set 78 7 13 12 6
Used 414 74 148 131 109
Actions by type
Right clicks
1270
Selections
617
Control group selections
876
Control groups set
116
Build and train orders
173
Abilities
60
Basic commands
112
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Philo (Philo#2512)

258 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 4

Units

  • Peasant15
  • Spell Breaker14
  • Priest11
  • Footman9
  • Sorceress2

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training
  • Control Magic
  • SwordsLevel 2
  • Plating

Items

  • Lesser Clarity Potion8
  • Scroll of Regeneration2
  • Potion of Healing2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 129 15 11 4
Used 615 444 50 347
Group 5679
Set 1 4 3 4
Used 227 212 3 18
Actions by type
Right clicks
1334
Selections
838
Control group selections
1916
Control groups set
171
Build and train orders
194
Abilities
96
Basic commands
298
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
12,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,231 4:45 6,463 9:30 9,694 14:16 12,925 19:01
Army5,285
Economy2,270
Production1,670
Technology605
Support3,095

Partial spend: actions with unknown prices are excluded.

Human
12,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,231 4:45 6,463 9:30 9,694 14:16 12,925 19:01
Army6,020
Economy1,510
Production640
Technology685
Support3,300
19:01 / 19:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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