Replay
  • HumanDaille
    1. Archmage, level 6
    2. Mountain King, level 4
  • HumanPhilo
    1. Archmage, level 7
    2. Mountain King, level 5
    3. Paladin, level 2
vs
Game length
00:26:56
Patch
1.34
Downloads
61
Northern Isles
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Dec 13, 2022 by Stowka
Game breakdown

Daille (SPXDaille#2464)

184 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4

Units

  • Peasant21
  • Spell Breaker17
  • Footman15
  • Priest8
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Altar of Kings4
  • Scout Tower4
  • Arcane Vault3
  • Arcane Sanctum3
  • Barracks2
  • Arcane Tower2
  • Town Hall2
  • Guard Tower2
  • Lumber Mill1
  • Keep1
  • Blacksmith1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Control Magic
  • SwordsLevel 2
  • PlatingLevel 2
  • Priest Training

Items

  • Scroll of Regeneration4
  • Scroll of Town Portal4
  • Scroll of Healing3
  • Potion of Lesser Invulnerability3

Control groups

Group 123456
Set 83 21 9 8 7 1
Used 807 353 195 115 108 7
Actions by type
Right clicks
1868
Selections
921
Control group selections
1585
Control groups set
129
Build and train orders
202
Abilities
104
Basic commands
52
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Philo (Philo#2512)

258 APM

Heroes

  • ArchmageLevel 7
  • Mountain KingLevel 5
  • PaladinLevel 2

Units

  • Peasant17
  • Priest12
  • Spell Breaker12
  • Footman7
  • Knight2
  • Sorceress1

Buildings

  • Farm10
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Defend
  • Priest Training
  • Control Magic
  • SwordsLevel 2
  • PlatingLevel 2
  • Lumber Harvesting
  • Magic Sentry
  • Animal War Training

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Scroll of Healing3
  • Scroll of Town Portal3
  • Potion of Healing3
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Alleria's Flute of Accuracy1
  • Potion of Invulnerability1
  • Staff of Sanctuary1
  • Mechanical Critter1

Control groups

Group 1234
Set 120 47 6 5
Used 1187 979 41 339
Group 5679
Set 1 2 3 2
Used 225 233 7 5
Actions by type
Right clicks
1538
Selections
1297
Control group selections
3016
Control groups set
186
Build and train orders
203
Abilities
107
Basic commands
533
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
17,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,310 6:44 8,620 13:28 12,930 20:12 17,240 26:56
Army7,000
Economy2,345
Production1,490
Technology825
Support5,580
Human
15,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,310 6:44 8,620 13:28 12,930 20:12 17,240 26:56
Army5,790
Economy1,660
Production820
Technology1,250
Support6,185
26:56 / 26:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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