Replay
  • HumanPhilo
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanToD
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:11:43
Patch
1.34
Downloads
49
Tidehunters 1.2
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Dec 13, 2022 by Stowka
Game breakdown

Philo (Philo#2512)

262 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Peasant13
  • Footman10
  • Priest4
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Spell Breaker1

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 55 7 6 3
Used 471 365 56 225
Group 5679
Set 1 1 3 4
Used 159 188 1 20
Actions by type
Right clicks
756
Selections
414
Control group selections
1485
Control groups set
80
Build and train orders
100
Abilities
33
Basic commands
149
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ToD (Insomnia#22361)

243 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Peasant11
  • Footman10
  • Priest6
  • Spell Breaker2

Buildings

  • Farm7
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Priest Training
  • Control Magic

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Boots of Speed1

Control groups

Group 1234567
Set 131 11 20 6 16 5 1
Used 298 94 21 163 185 130 0
Actions by type
Right clicks
882
Selections
492
Control group selections
891
Control groups set
190
Build and train orders
119
Abilities
45
Basic commands
181
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
6,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,659 2:55 3,318 5:51 4,976 8:47 6,635 11:43
Army2,720
Economy1,360
Production640
Technology460
Support1,405
Human
6,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,659 2:55 3,318 5:51 4,976 8:47 6,635 11:43
Army2,590
Economy1,210
Production790
Technology465
Support1,580
11:43 / 11:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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