Replay
  • HumanPhilo
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanToD
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:14:21
Patch
1.34
Downloads
41
Northern Isles
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Dec 13, 2022 by Stowka
Game breakdown

Philo (Philo#2512)

272 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant13
  • Priest12
  • Footman9
  • Spell Breaker7

Buildings

  • Farm8
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1

Upgrades

  • Priest Training
  • Control Magic
  • Swords
  • Plating

Items

  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 84 14 8 7
Used 562 416 51 287
Group 5679
Set 1 4 6 2
Used 213 178 1 21
Actions by type
Right clicks
1004
Selections
565
Control group selections
1729
Control groups set
126
Build and train orders
134
Abilities
59
Basic commands
232
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

ToD (Insomnia#22361)

264 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Priest14
  • Peasant10
  • Spell Breaker8
  • Footman6

Buildings

  • Farm9
  • Arcane Sanctum4
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Swords
  • Control Magic
  • Plating

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 165 31 4 3 12 4 2
Used 461 230 4 178 241 140 0
Actions by type
Right clicks
1187
Selections
655
Control group selections
1254
Control groups set
221
Build and train orders
130
Abilities
70
Basic commands
206
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
8,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,381 3:35 4,763 7:10 7,144 10:45 9,525 14:21
Army4,340
Economy975
Production640
Technology465
Support1,890
Human
9,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,381 3:35 4,763 7:10 7,144 10:45 9,525 14:21
Army4,420
Economy1,135
Production1,100
Technology535
Support2,335
14:21 / 14:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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