Replay
  • UndeadAlaster
    1. Crypt Lord, level 4
vs
Game length
00:07:37
Patch
1.34
Downloads
57
Tidehunters 1.2
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Dec 10, 2022 by kover2177
Game breakdown

EchoGoodman (EchoGoodman#2734)

112 APM

Heroes

  • LichLevel 3

Units

  • Crypt Fiend10
  • Acolyte4
  • Ghoul1

Buildings

  • Ziggurat4
  • Altar of Darkness2
  • Nerubian Tower2
  • Crypt1
  • Graveyard1
  • Tomb of Relics1

Upgrades

  • Backpack
  • Creature Attack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 13567
Set 17 5 1 1 1
Used 20 0 60 71 30
Actions by type
Right clicks
362
Selections
199
Control group selections
181
Control groups set
25
Build and train orders
36
Abilities
9
Basic commands
8
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Alaster (FreeMasha#2272)

201 APM

Heroes

  • Crypt LordLevel 4

Units

  • Ghoul12
  • Acolyte9

Buildings

  • Ziggurat5
  • Crypt3
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1

Control groups

Group 12345
Set 1 1 1 36 2
Used 192 210 184 84 50
Actions by type
Right clicks
437
Selections
188
Control group selections
720
Control groups set
41
Build and train orders
67
Abilities
5
Basic commands
36
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
4,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,253 1:54 2,505 3:48 3,758 5:42 5,010 7:37
Army2,270
Economy300
Production560
Technology250
Support1,445
Undead
5,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,253 1:54 2,505 3:48 3,758 5:42 5,010 7:37
Army1,440
Economy675
Production780
Technology420
Support1,695
7:37 / 7:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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