Replay
  • UndeadJCVD
    1. Crypt Lord, level 1
vs
Game length
00:05:34
Patch
1.34
Downloads
36
Last Refuge 1.5
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Dec 10, 2022 by kover2177
Game breakdown

EchoGoodman (EchoGoodman#2734)

127 APM

Heroes

  • Death KnightLevel 2

Units

  • Ghoul7
  • Acolyte3

Buildings

  • Ziggurat3
  • Altar of Darkness2
  • Spirit Tower2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1

Items

  • Rod of Necromancy2

Control groups

Group 123567
Set 9 9 4 5 1 1
Used 26 21 0 50 48 37
Actions by type
Right clicks
287
Selections
135
Control group selections
182
Control groups set
29
Build and train orders
29
Abilities
8
Basic commands
13
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

JCVD (JCVD#2439)

118 APM

Heroes

  • Crypt LordLevel 1

Units

  • Ghoul12
  • Acolyte3

Buildings

  • Ziggurat5
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1

Items

  • Rod of Necromancy1

Control groups

Group 13
Set 14 2
Used 72 14
Actions by type
Right clicks
346
Selections
144
Control group selections
86
Control groups set
16
Build and train orders
31
Abilities
1
Basic commands
7
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
3,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 844 1:23 1,688 2:47 2,531 4:10 3,375 5:34
Army840
Economy225
Production560
Technology390
Support1,095
Undead
3,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 844 1:23 1,688 2:47 2,531 4:10 3,375 5:34
Army1,440
Economy225
Production580
Technology100
Support1,030
5:34 / 5:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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