Replay
  • Night ElfHastur
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
  • HumanMissioN
    1. Naga Sea Witch, level 3
    2. Archmage, level 1
vs
Game length
00:13:25
Patch
1.34
Downloads
68
Echo Isles 2.2
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Dec 10, 2022 by kover2177
Game breakdown

Hastur (Hastur#21202)

137 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 3

Units

  • Wisp14
  • Archer7
  • Dryad2
  • Druid of the Claw2

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Ultravision
  • Mark of the Claw

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 77 13 5 3 4
Used 107 54 119 56 64
Actions by type
Right clicks
824
Selections
353
Control group selections
400
Control groups set
102
Build and train orders
64
Abilities
24
Basic commands
13
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
0

MissioN (MissioN#11466)

153 APM

Heroes

  • Naga Sea WitchLevel 3
  • ArchmageLevel 1

Units

  • Footman16
  • Peasant14
  • Rifleman5
  • Priest5
  • Forest Troll Berserker2
  • Sorceress2

Buildings

  • Farm6
  • Scout Tower5
  • Guard Tower5
  • Keep2
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Long RiflesLevel 2

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Potion of Healing1

Control groups

Group 13456
Set 121 4 2 2 2
Used 127 10 138 184 34
Actions by type
Right clicks
779
Selections
348
Control group selections
493
Control groups set
131
Build and train orders
107
Abilities
8
Basic commands
115
Item uses
2
Subgroup switches
0
Units removed from queue
4
Escape presses
1

Timeline

Nightelf
7,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,299 3:21 4,598 6:42 6,896 10:03 9,195 13:25
Army1,710
Economy840
Production970
Technology900
Support2,625
HumanData incomplete
9,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,299 3:21 4,598 6:42 6,896 10:03 9,195 13:25
Army4,660
Economy1,050
Production490
Technology1,285
Support1,710

Partial spend: actions with unknown prices are excluded.

13:25 / 13:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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