Replay
  • Night ElfDise
    1. Keeper of the Grove, level 2
    2. Naga Sea Witch, level 2
  • HumanBike
    1. Archmage, level 2
vs
Game length
00:08:40
Patch
1.33
Downloads
30
Last Refuge 1.5
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Nov 27, 2022 by Stowka
Game breakdown

Dise (DiSe22#2860)

235 APM

Heroes

  • Keeper of the GroveLevel 2
  • Naga Sea WitchLevel 2

Units

  • Wisp13
  • Archer5
  • Druid of the Claw3
  • Dryad1

Buildings

  • Moon Well4
  • Altar of Elders3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Improved Bows
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2

Items

  • Staff of Teleportation1

Control groups

Group 123456
Set 12 6 1 3 1 2
Used 84 63 25 149 151 175
Actions by type
Right clicks
772
Selections
388
Control group selections
647
Control groups set
25
Build and train orders
51
Abilities
28
Basic commands
88
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Bike (要啥自行车#51283)

198 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant25
  • Footman13
  • Rifleman1

Buildings

  • Farm5
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Keep1
  • Lumber Mill1

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 123456
Set 1 45 1 1 1 2
Used 257 129 110 295 148 7
Actions by type
Right clicks
292
Selections
191
Control group selections
946
Control groups set
51
Build and train orders
93
Abilities
6
Basic commands
104
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
5,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,641 2:10 3,283 4:20 4,924 6:30 6,565 8:40
Army1,560
Economy780
Production1,000
Technology800
Support1,460
Human
6,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,641 2:10 3,283 4:20 4,924 6:30 6,565 8:40
Army1,960
Economy2,260
Production340
Technology390
Support1,615
8:40 / 8:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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