Replay
  • HumanPhilo
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 5
  • UndeadInsoliTe
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 5
vs
Game length
00:29:50
Patch
1.33
Downloads
32
Shallow Grave
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Nov 24, 2022 by Stowka
Game breakdown

Philo (Philo#2512)

221 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5
  • PaladinLevel 5

Units

  • Peasant31
  • Footman18
  • Flying Machine13
  • Priest8
  • Sorceress8
  • Knight6
  • Spell Breaker5
  • Mortar Team2

Buildings

  • Scout Tower13
  • Farm10
  • Guard Tower8
  • Arcane Tower3
  • Town Hall3
  • Arcane Vault2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Animal War Training
  • Control Magic
  • Flak Cannons
  • Flying Machine BombsLevel 2
  • Fragmentation Shards
  • SwordsLevel 2
  • Sorceress Training

Items

  • Ivory Tower2
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 162 33 39 11
Used 970 657 213 400
Group 5679
Set 3 3 2 4
Used 266 202 2 9
Actions by type
Right clicks
1594
Selections
1041
Control group selections
2719
Control groups set
257
Build and train orders
259
Abilities
106
Basic commands
499
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
2

InsoliTe (InsoliTe#21346)

267 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 5
  • LichLevel 5

Units

  • Ghoul19
  • Acolyte14
  • Obsidian Statue14
  • Banshee5
  • Crypt Fiend1

Buildings

  • Ziggurat9
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Necropolis2
  • Slaughterhouse2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Destroyer Form
  • Ghoul FrenzyLevel 2
  • Banshee TrainingLevel 2
  • Disease Cloud

Items

  • Scroll of Healing6
  • Rod of Necromancy2
  • Potion of Mana2
  • Potion of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123
Set 52 30 4
Used 1407 859 916
Actions by type
Right clicks
2603
Selections
1212
Control group selections
3182
Control groups set
86
Build and train orders
187
Abilities
151
Basic commands
452
Item uses
13
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

HumanData incomplete
19,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,750 7:27 9,500 14:55 14,250 22:22 19,000 29:50
Army8,955
Economy3,480
Production920
Technology1,910
Support3,735

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
14,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,750 7:27 9,500 14:55 14,250 22:22 19,000 29:50
Army6,070
Economy1,500
Production1,195
Technology1,120
Support5,045

Partial spend: actions with unknown prices are excluded.

29:50 / 29:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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