Replay
  • HumanPhilo
    1. Archmage, level 3
    2. Pandaren Brewmaster, level 2
    3. Paladin, level 2
  • UndeadInsoliTe
    1. Crypt Lord, level 3
    2. Death Knight, level 3
    3. Lich, level 2
vs
Game length
00:14:30
Patch
1.33
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Nov 24, 2022 by Stowka
Game breakdown

Philo (Philo#2512)

260 APM

Heroes

  • ArchmageLevel 3
  • Pandaren BrewmasterLevel 2
  • PaladinLevel 2

Units

  • Peasant24
  • Footman13
  • Flying Machine6
  • Knight2
  • Priest1
  • Spell Breaker1
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower5
  • Guard Tower3
  • Lumber Mill2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest Training
  • Gunpowder
  • Swords
  • Flak Cannons
  • Control Magic
  • Animal War Training

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Staff of Teleportation1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 110 3 16 5
Used 645 438 111 274
Group 5679
Set 1 4 2 1
Used 195 199 1 4
Actions by type
Right clicks
879
Selections
460
Control group selections
1867
Control groups set
142
Build and train orders
124
Abilities
38
Basic commands
194
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

InsoliTe (InsoliTe#21346)

262 APM

Heroes

  • Crypt LordLevel 3
  • Death KnightLevel 3
  • LichLevel 2

Units

  • Ghoul21
  • Acolyte15
  • Obsidian Statue5
  • Gargoyle1
  • Banshee1

Buildings

  • Ziggurat7
  • Nerubian Tower3
  • Altar of Darkness2
  • Necropolis2
  • Slaughterhouse2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Banshee TrainingLevel 2
  • Destroyer FormLevel 2
  • Ghoul Frenzy
  • Disease Cloud

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Sacrificial Skull1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 123
Set 36 13 3
Used 546 418 618
Actions by type
Right clicks
1205
Selections
604
Control group selections
1582
Control groups set
52
Build and train orders
106
Abilities
28
Basic commands
162
Item uses
4
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Timeline

Human
10,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,640 3:37 5,280 7:15 7,920 10:52 10,560 14:30
Army3,350
Economy2,185
Production920
Technology1,220
Support2,790
UndeadData incomplete
10,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,640 3:37 5,280 7:15 7,920 10:52 10,560 14:30
Army3,850
Economy1,575
Production995
Technology1,220
Support2,920

Partial spend: actions with unknown prices are excluded.

14:30 / 14:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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