Replay
  • Night ElfRazerMoon
    1. Warden, level 6
    2. Pandaren Brewmaster, level 5
  • UndeadDuck
    1. Death Knight, level 7
    2. Lich, level 6
    3. Goblin Tinker, level 3
vs
Game length
00:31:51
Patch
1.33
Downloads
104
Eversong
Highlight
Silver highlight
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Nov 25, 2022 by x3-DemoN
Game breakdown

RazerMoon (RazerMoon#21126)

338 APM

Heroes

  • WardenLevel 6
  • Pandaren BrewmasterLevel 5

Units

  • Wisp43
  • Dryad33
  • Druid of the Claw13
  • Archer6
  • Goblin Shredder2

Buildings

  • Moon Well9
  • Tree of Life5
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Nature's Blessing
  • Abolish Magic
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw

Items

  • Potion of Mana7
  • Moonstone7
  • Lesser Clarity Potion7
  • Anti-magic Potion6
  • Potion of Invisibility4
  • Staff of Teleportation4
  • Staff of Preservation2
  • Tome of Retraining2
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 123456
Set 11 315 84 3 1 1
Used 30 1269 1179 1194 550 87
Actions by type
Right clicks
2367
Selections
2145
Control group selections
4309
Control groups set
415
Build and train orders
317
Abilities
291
Basic commands
824
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
19

Duck (SoMuch#11627)

227 APM

Heroes

  • Death KnightLevel 7
  • LichLevel 6
  • Goblin TinkerLevel 3

Units

  • Acolyte22
  • Gargoyle14
  • Ghoul13
  • Abomination12
  • Obsidian Statue7
  • Frost Wyrm4
  • Goblin Sapper1
  • Crypt Fiend1

Buildings

  • Ziggurat8
  • Nerubian Tower3
  • Crypt2
  • Tomb of Relics2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Boneyard1

Upgrades

  • Creature Attack
  • Stone Form
  • Disease Cloud
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Potion of Mana10
  • Potion of Healing10
  • Scroll of Town Portal9
  • Scroll of Healing8
  • Potion of Lesser Invulnerability4
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Invisibility1

Control groups

Group 12345
Set 91 19 8 5 2
Used 767 419 35 202 277
Group 6890
Set 1 3 5 1
Used 18 20 1 0
Actions by type
Right clicks
3378
Selections
1304
Control group selections
1739
Control groups set
135
Build and train orders
292
Abilities
133
Basic commands
134
Item uses
33
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Timeline

Nightelf
25,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,430 7:57 12,860 15:55 19,290 23:53 25,720 31:51
Army9,630
Economy4,280
Production970
Technology1,000
Support9,675
Undead
25,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,430 7:57 12,860 15:55 19,290 23:53 25,720 31:51
Army10,260
Economy1,875
Production895
Technology1,440
Support11,250
31:51 / 31:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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