Replay
  • HumanSyDe
    1. Archmage, level 6
    2. Pandaren Brewmaster, level 4
    3. Blood Mage, level 3
  • Night ElfBlaST9Z
    1. Keeper of the Grove, level 6
    2. Pandaren Brewmaster, level 6
vs
Game length
00:32:08
Patch
1.33
Downloads
54
Concealed Hill
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Nov 21, 2022 by Stowka
Game breakdown

SyDe (SyDe#2753)

263 APM

Heroes

  • ArchmageLevel 6
  • Pandaren BrewmasterLevel 4
  • Blood MageLevel 3

Units

  • Peasant29
  • Footman12
  • Sorceress7
  • Spell Breaker5
  • Priest5
  • Knight5
  • Rifleman4
  • Mortar Team4
  • Flying Machine2
  • Goblin Shredder1
  • Goblin Sapper1
  • Siege Engine1

Buildings

  • Farm13
  • Altar of Kings3
  • Scout Tower3
  • Guard Tower3
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • Masonry
  • Long Rifles
  • GunpowderLevel 2
  • PlatingLevel 3
  • Priest TrainingLevel 3
  • Swords
  • Sorceress Training
  • Flare
  • Fragmentation Shards
  • Animal War Training
  • Magic Sentry

Items

  • Scroll of Healing6
  • Scroll of Regeneration5
  • Lesser Clarity Potion4
  • Scroll of Town Portal4
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1

Control groups

Group 123456
Set 116 28 18 12 7 2
Used 1179 617 286 284 499 230
Actions by type
Right clicks
1880
Selections
1802
Control group selections
3095
Control groups set
183
Build and train orders
331
Abilities
185
Basic commands
888
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
9

BlaST9Z (blaST9Z#2118)

249 APM

Heroes

  • Keeper of the GroveLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp23
  • Dryad17
  • Druid of the Claw8
  • Archer5
  • Mountain Giant1

Buildings

  • Moon Well11
  • Ancient of Wonders3
  • Tree of Life3
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Mark of the Claw
  • Hardened Skin
  • Resistant Skin
  • Reinforced Hides
  • Strength of the WildLevel 2

Items

  • Scroll of Healing5
  • Lesser Clarity Potion4
  • Potion of Invisibility3
  • Staff of Teleportation2
  • Potion of Lesser Invulnerability2
  • Moonstone2
  • Circlet of Nobility1
  • Staff of Preservation1
  • Orb of Venom1
  • Potion of Mana1
  • Scroll of Town Portal1
  • Dust of Appearance1

Control groups

Group 123456
Set 171 20 5 1 4 1
Used 828 458 16 485 467 387
Actions by type
Right clicks
3109
Selections
1202
Control group selections
2641
Control groups set
202
Build and train orders
213
Abilities
291
Basic commands
239
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
20,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,163 8:02 10,325 16:04 15,488 24:06 20,650 32:08
Army8,205
Economy2,560
Production1,140
Technology1,420
Support7,325

Partial spend: actions with unknown prices are excluded.

Nightelf
16,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,163 8:02 10,325 16:04 15,488 24:06 20,650 32:08
Army5,505
Economy2,400
Production790
Technology1,000
Support6,815
32:08 / 32:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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