Replay
  • HumanGotquail
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • UndeadDuck
    1. Death Knight, level 4
    2. Lich, level 4
    3. Pit Lord, level 3
vs
Game length
00:19:01
Patch
1.33
Downloads
37
Eversong
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Nov 16, 2022 by kover2177
Game breakdown

Gotquail (gotQuail#1103)

259 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant24
  • Footman10
  • Knight9
  • Flying Machine8

Buildings

  • Farm11
  • Scout Tower5
  • Guard Tower4
  • Barracks3
  • Town Hall3
  • Arcane Tower3
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • Swords
  • Plating
  • Animal War Training
  • Flak Cannons

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Ivory Tower2
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary1
  • Scroll of Healing1

Control groups

Group 1245
Set 60 13 1 9
Used 605 194 14 393
Group 6780
Set 9 1 2 4
Used 433 34 10 13
Actions by type
Right clicks
1688
Selections
944
Control group selections
1696
Control groups set
99
Build and train orders
170
Abilities
33
Basic commands
207
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Duck (SoMuch#11627)

222 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 4
  • Pit LordLevel 3

Units

  • Crypt Fiend12
  • Acolyte10
  • Obsidian Statue6
  • Ghoul2
  • Goblin Sapper1
  • Abomination1

Buildings

  • Ziggurat7
  • Tomb of Relics2
  • Altar of Darkness1
  • Crypt1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Nerubian Tower1

Upgrades

  • CannibalizeLevel 2
  • Destroyer Form
  • Creature Attack
  • Web
  • Disease Cloud

Items

  • Potion of Mana5
  • Rod of Necromancy3
  • Potion of Healing1
  • Orb of Corruption1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 73 12 8 2 2
Used 424 73 91 104 178
Group 6890
Set 1 2 2 1
Used 5 5 3 0
Actions by type
Right clicks
2029
Selections
737
Control group selections
883
Control groups set
103
Build and train orders
175
Abilities
103
Basic commands
133
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Human
12,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,248 4:45 6,495 9:30 9,743 14:15 12,990 19:01
Army4,355
Economy2,955
Production940
Technology1,505
Support3,235
UndeadData incomplete
11,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,248 4:45 6,495 9:30 9,743 14:15 12,990 19:01
Army4,475
Economy975
Production520
Technology1,070
Support4,125

Partial spend: actions with unknown prices are excluded.

19:01 / 19:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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