Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfStormrage55
    1. Beastmaster, level 4
    2. Demon Hunter, level 2
vs
Game length
00:11:43
Patch
1.33
Downloads
33
Northern Isles
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Nov 12, 2022 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

232 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Rifleman10
  • Footman9
  • Peasant8
  • Priest5

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Armor

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 86 16 40 10 2 1
Used 275 113 171 123 287 39
Actions by type
Right clicks
711
Selections
409
Control group selections
1008
Control groups set
155
Build and train orders
88
Abilities
24
Basic commands
270
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Stormrage55 (Stormrage55#2459)

135 APM

Heroes

  • BeastmasterLevel 4
  • Demon HunterLevel 2

Units

  • Wisp12
  • Archer5
  • Druid of the Claw4
  • Goblin Shredder1

Buildings

  • Moon Well5
  • Ancient of Wonders3
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Improved Bows
  • Druid of the Claw TrainingLevel 2

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1234567
Set 11 14 155 2 16 3 2
Used 0 1 20 2 20 2 0
Actions by type
Right clicks
661
Selections
369
Control group selections
45
Control groups set
203
Build and train orders
90
Abilities
41
Basic commands
117
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
7,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,901 2:55 3,803 5:51 5,704 8:47 7,605 11:43
Army3,940
Economy600
Production490
Technology605
Support1,970
Nightelf
6,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,901 2:55 3,803 5:51 5,704 8:47 7,605 11:43
Army2,045
Economy720
Production640
Technology750
Support2,590
11:43 / 11:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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