Replay
  • HumanInspired
    1. Archmage, level 5
    2. Firelord, level 3
  • HumanJTZ
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:20:15
Patch
1.33
Downloads
40
Tidehunters 1.2
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Nov 6, 2022 by Stowka
Game breakdown

Inspired (Inspired#21581)

250 APM

Heroes

  • ArchmageLevel 5
  • FirelordLevel 3

Units

  • Peasant11
  • Footman11
  • Mortar Team8
  • Priest6
  • Knight6
  • Goblin Zeppelin3

Buildings

  • Farm11
  • Altar of Kings4
  • Arcane Vault3
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Keep1
  • Arcane Sanctum1
  • Castle1
  • Blacksmith1
  • Workshop1
  • Lumber Mill1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Regeneration3
  • Scroll of Healing3
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 88 25 22 5 2 1
Used 334 274 135 246 206 274
Actions by type
Right clicks
1502
Selections
982
Control group selections
1469
Control groups set
143
Build and train orders
243
Abilities
88
Basic commands
550
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

JTZ (JTZ#11485)

239 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant35
  • Footman10
  • Priest7
  • Sorceress6
  • Knight5
  • Spell Breaker4

Buildings

  • Farm9
  • Scout Tower8
  • Guard Tower8
  • Arcane Vault3
  • Altar of Kings2
  • Barracks2
  • Keep2
  • Lumber Mill2
  • Arcane Sanctum2
  • Town Hall2
  • Arcane Tower1
  • Castle1
  • Blacksmith1

Upgrades

  • Priest Training
  • Lumber HarvestingLevel 2
  • Control Magic
  • Sorceress Training

Items

  • Circlet of Nobility1
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 12356
Set 125 51 41 18 1
Used 394 337 29 34 17
Group 7890
Set 1 2 2 3
Used 252 42 143 159
Actions by type
Right clicks
1688
Selections
852
Control group selections
1407
Control groups set
244
Build and train orders
240
Abilities
106
Basic commands
205
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

Human
12,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,769 5:03 7,538 10:07 11,306 15:11 15,075 20:15
Army5,925
Economy825
Production1,330
Technology980
Support3,390
Human
15,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,769 5:03 7,538 10:07 11,306 15:11 15,075 20:15
Army5,310
Economy3,395
Production980
Technology1,665
Support3,725
20:15 / 20:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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