Replay
  • HumanInspired
    1. Archmage, level 5
  • HumanJTZ
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:08:22
Patch
1.33
Downloads
36
Last Refuge 1.5
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Nov 6, 2022 by Stowka
Game breakdown

Inspired (Inspired#21581)

260 APM

Heroes

  • ArchmageLevel 5

Units

  • Peasant21
  • Footman13
  • Forest Troll Shadow Priest5
  • Forest Troll Berserker2
  • Mud Golem1

Buildings

  • Farm5
  • Altar of Kings4
  • Arcane Tower3
  • Scout Tower2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1

Upgrades

  • Defend

Control groups

Group 123456
Set 20 10 3 1 1 9
Used 120 100 50 191 150 202
Actions by type
Right clicks
550
Selections
342
Control group selections
813
Control groups set
44
Build and train orders
136
Abilities
14
Basic commands
230
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

JTZ (JTZ#11485)

205 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant24
  • Footman8
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker2

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Tower1

Items

  • Scroll of Regeneration1

Control groups

Group 1235790
Set 49 17 41 8 1 1 1
Used 165 105 27 12 139 106 106
Actions by type
Right clicks
549
Selections
201
Control group selections
660
Control groups set
118
Build and train orders
103
Abilities
17
Basic commands
33
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
7,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,869 2:05 3,738 4:11 5,606 6:16 7,475 8:22
Army3,365
Economy1,960
Production880
Technology680
Support590
Human
5,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,869 2:05 3,738 4:11 5,606 6:16 7,475 8:22
Army2,350
Economy1,800
Production340
Technology390
Support580
8:22 / 8:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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