Replay
  • HumanPhilo
    1. Archmage, level 6
    2. Mountain King, level 2
    3. Paladin, level 2
  • UndeadBloodyTheOne
    1. Crypt Lord, level 4
    2. Death Knight, level 2
    3. Dreadlord, level 1
vs
Game length
00:15:09
Patch
1.33
Downloads
43
Springtime 1.3
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 28, 2022 by kover2177
Game breakdown

Philo (Philo#2512)

265 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 2
  • PaladinLevel 2

Units

  • Peasant19
  • Footman14
  • Knight5
  • Flying Machine3
  • Siege Engine2

Buildings

  • Farm10
  • Scout Tower5
  • Guard Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Workshop2
  • Arcane Sanctum2
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • SwordsLevel 2
  • PlatingLevel 2
  • Backpack
  • Animal War Training
  • Flak Cannons
  • Flying Machine Bombs

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 85 11 10 6
Used 637 441 52 343
Group 5679
Set 1 1 4 1
Used 246 238 5 17
Actions by type
Right clicks
903
Selections
495
Control group selections
1979
Control groups set
119
Build and train orders
153
Abilities
37
Basic commands
222
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

BloodyTheOne (BloodyTheOne#1209)

167 APM

Heroes

  • Crypt LordLevel 4
  • Death KnightLevel 2
  • DreadlordLevel 1

Units

  • Acolyte11
  • Crypt Fiend8
  • Ghoul6
  • Obsidian Statue5

Buildings

  • Ziggurat9
  • Spirit Tower3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Necropolis1
  • Nerubian Tower1

Upgrades

  • Destroyer Form

Items

  • Rod of Necromancy2

Control groups

Group 134578
Set 55 6 1 1 1 1
Used 268 80 156 43 114 70
Actions by type
Right clicks
945
Selections
420
Control group selections
731
Control groups set
65
Build and train orders
125
Abilities
29
Basic commands
141
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
11,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,879 3:47 5,758 7:34 8,636 11:21 11,515 15:09
Army3,805
Economy1,810
Production1,260
Technology1,565
Support3,075
Undead
8,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,879 3:47 5,758 7:34 8,636 11:21 11,515 15:09
Army3,440
Economy1,050
Production520
Technology1,255
Support1,995
15:09 / 15:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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