Replay
  • HumanX3-DemoN
    1. Archmage, level 5
    2. Dark Ranger, level 5
  • HumanPhilo
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:17:19
Patch
1.33
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 28, 2022 by x3-DemoN
Game breakdown

X3-DemoN (AntiMonitor#21414)

204 APM

Heroes

  • ArchmageLevel 5
  • Dark RangerLevel 5

Units

  • Rifleman22
  • Priest13
  • Peasant11
  • Footman4
  • Sorceress1

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Gunpowder
  • Long Rifles
  • Priest Training

Items

  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 1234579
Set 214 37 3 4 1 1 3
Used 501 153 21 264 166 1 24
Actions by type
Right clicks
889
Selections
622
Control group selections
1130
Control groups set
263
Build and train orders
152
Abilities
48
Basic commands
373
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Philo (Philo#2512)

251 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant16
  • Priest11
  • Footman9
  • Spell Breaker6
  • Knight5
  • Sorceress2

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Priest Training
  • Lumber Harvesting
  • Control Magic

Items

  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 130 18 8 3
Used 665 522 41 261
Group 5679
Set 1 7 1 1
Used 149 223 0 8
Actions by type
Right clicks
1034
Selections
639
Control group selections
1869
Control groups set
169
Build and train orders
169
Abilities
76
Basic commands
318
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
10,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,734 4:19 5,468 8:39 8,201 12:59 10,935 17:19
Army6,960
Economy825
Production490
Technology465
Support1,540
Human
10,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,734 4:19 5,468 8:39 8,201 12:59 10,935 17:19
Army5,525
Economy1,585
Production640
Technology1,145
Support2,040
17:19 / 17:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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