Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadShali
    1. Lich, level 4
    2. Death Knight, level 2
    3. Dreadlord, level 1
vs
Game length
00:15:39
Patch
1.33
Downloads
64
Northern Isles
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 22, 2022 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

197 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant13
  • Footman10
  • Flying Machine8
  • Gryphon Rider3
  • Goblin Shredder1

Buildings

  • Farm10
  • Keep3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Castle1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Gryphon Aviary1

Upgrades

  • Animal War Training
  • Gunpowder
  • Flak Cannons
  • Flying Machine BombsLevel 2
  • Storm Hammers
  • Swords

Items

  • Scroll of Town Portal3
  • Scroll of Regeneration2
  • Staff of Sanctuary1

Control groups

Group 123456
Set 112 9 53 12 2 3
Used 314 73 235 137 449 36
Actions by type
Right clicks
655
Selections
497
Control group selections
1244
Control groups set
191
Build and train orders
156
Abilities
33
Basic commands
244
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Shali (Shali#2730)

165 APM

Heroes

  • LichLevel 4
  • Death KnightLevel 2
  • DreadlordLevel 1

Units

  • Ghoul19
  • Gargoyle7
  • Acolyte6
  • Obsidian Statue3

Buildings

  • Ziggurat4
  • Tomb of Relics2
  • Crypt1
  • Altar of Darkness1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Creature Attack

Items

  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Orb of Corruption1

Control groups

Group 12345
Set 27 13 2 4 1
Used 407 213 131 22 0
Actions by type
Right clicks
1165
Selections
401
Control group selections
773
Control groups set
47
Build and train orders
86
Abilities
45
Basic commands
6
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

HumanData incomplete
9,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,446 3:54 4,893 7:49 7,339 11:44 9,785 15:39
Army3,365
Economy975
Production620
Technology1,850
Support2,975

Partial spend: actions with unknown prices are excluded.

Undead
8,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,446 3:54 4,893 7:49 7,339 11:44 9,785 15:39
Army4,105
Economy450
Production520
Technology820
Support2,850
15:39 / 15:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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