Replay
vs
Game length
00:09:49
Patch
1.33
Downloads
22
Tidehunters 1.2
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 21, 2022 by Stowka
Game breakdown

EchoGoodman (EchoGoodman#2734)

111 APM

Heroes

  • LichLevel 4

Units

  • Ghoul12
  • Acolyte5

Buildings

  • Ziggurat3
  • Altar of Darkness2
  • Graveyard2
  • Crypt1
  • Necropolis1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123567
Set 21 2 4 1 2 1
Used 92 2 2 49 65 26
Actions by type
Right clicks
465
Selections
252
Control group selections
236
Control groups set
31
Build and train orders
38
Abilities
22
Basic commands
11
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Deathknight22 (DeathKnight#21475)

81 APM

Heroes

  • DreadlordLevel 1

Units

  • Ghoul10
  • Acolyte7

Buildings

  • Ziggurat3
  • Tomb of Relics3
  • Crypt1
  • Altar of Darkness1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Spirit Tower1
  • Necropolis1
  • Black Citadel1

Items

  • Rod of Necromancy1

Control groups

Group 13
Set 3 38
Used 4 31
Actions by type
Right clicks
461
Selections
165
Control group selections
35
Control groups set
41
Build and train orders
32
Abilities
8
Basic commands
13
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
5,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,261 2:27 2,523 4:54 3,784 7:21 5,045 9:49
Army1,440
Economy600
Production700
Technology745
Support1,560
Undead
4,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,261 2:27 2,523 4:54 3,784 7:21 5,045 9:49
Army1,200
Economy750
Production380
Technology890
Support1,205
9:49 / 9:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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