Replay
  • UndeadTeD
    1. Death Knight, level 3
    2. Lich, level 3
    3. Dark Ranger, level 1
  • UndeadHappy
    1. Lich, level 4
    2. Death Knight, level 2
    3. Dark Ranger, level 1
vs
Game length
00:37:51
Patch
1.33
Downloads
76
Tidehunters 1.2
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 20, 2022 by The.Archivist
Game breakdown

TeD (War3TeD#5385)

290 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 3
  • Dark RangerLevel 1

Units

  • Crypt Fiend7
  • Acolyte6
  • Obsidian Statue4
  • Ghoul3

Buildings

  • Ziggurat5
  • Altar of Darkness2
  • Tomb of Relics2
  • Crypt1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1
  • Nerubian Tower1

Upgrades

  • Destroyer Form

Items

  • Rod of Necromancy2
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 12345
Set 245 15 13 17 1
Used 422 366 220 145 100
Actions by type
Right clicks
1510
Selections
415
Control group selections
1253
Control groups set
291
Build and train orders
85
Abilities
29
Basic commands
56
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Happy (Happy#2384)

304 APM

Heroes

  • LichLevel 4
  • Death KnightLevel 2
  • Dark RangerLevel 1

Units

  • Ghoul11
  • Acolyte8
  • Crypt Fiend5
  • Obsidian Statue2

Buildings

  • Ziggurat6
  • Tomb of Relics3
  • Crypt2
  • Nerubian Tower2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Web
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy4
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 80 94 2 22 26
Used 553 222 36 220 210
Group 67890
Set 31 8 1 8 8
Used 8 0 2 8 0
Actions by type
Right clicks
946
Selections
900
Control group selections
1259
Control groups set
280
Build and train orders
102
Abilities
69
Basic commands
248
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
6,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,443 9:27 4,885 18:55 7,328 28:23 9,770 37:51
Army2,665
Economy450
Production700
Technology820
Support2,050
Undead
9,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,443 9:27 4,885 18:55 7,328 28:23 9,770 37:51
Army2,795
Economy825
Production860
Technology1,535
Support3,755
37:51 / 37:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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