Replay
  • UndeadTeD
    1. Dreadlord, level 2
  • UndeadHappy
    1. Death Knight, level 3
vs
Game length
00:07:01
Patch
1.33
Downloads
70
Last Refuge 1.5
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 20, 2022 by The.Archivist
Game breakdown

TeD (War3TeD#5385)

246 APM

Heroes

  • DreadlordLevel 2

Units

  • Ghoul16
  • Acolyte4

Buildings

  • Ziggurat4
  • Crypt2
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12345
Set 136 12 5 12 1
Used 105 111 106 155 93
Actions by type
Right clicks
622
Selections
209
Control group selections
570
Control groups set
166
Build and train orders
44
Abilities
8
Basic commands
36
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Happy (Happy#2384)

338 APM

Heroes

  • Death KnightLevel 3

Units

  • Ghoul17
  • Acolyte4

Buildings

  • Ziggurat3
  • Graveyard2
  • Halls of the Dead2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Black Citadel1

Items

  • Rod of Necromancy3
  • Staff of Teleportation1

Control groups

Group 12345
Set 44 44 1 22 18
Used 402 155 0 137 238
Group 67890
Set 21 10 2 8 8
Used 3 1 3 2 0
Actions by type
Right clicks
633
Selections
314
Control group selections
941
Control groups set
178
Build and train orders
55
Abilities
10
Basic commands
161
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
4,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,349 1:45 2,698 3:30 4,046 5:15 5,395 7:01
Army1,920
Economy300
Production580
Technology200
Support1,295
Undead
5,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,349 1:45 2,698 3:30 4,046 5:15 5,395 7:01
Army2,040
Economy300
Production380
Technology1,065
Support1,610
7:01 / 7:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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