Replay
  • UndeadTeD
    1. Dreadlord, level 2
  • UndeadHappy
    1. Death Knight, level 3
    2. Lich, level 1
vs
Game length
00:07:58
Patch
1.32
Downloads
83
Last Refuge 1.5
Download map
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Oct 20, 2022 by The.Archivist
Game breakdown

TeD (War3TeD#5385)

263 APM

Heroes

  • DreadlordLevel 2

Units

  • Ghoul14
  • Acolyte8

Buildings

  • Ziggurat5
  • Nerubian Tower2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Necropolis1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12345
Set 137 11 10 20 1
Used 123 159 119 204 170
Actions by type
Right clicks
676
Selections
237
Control group selections
775
Control groups set
179
Build and train orders
54
Abilities
10
Basic commands
79
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Happy (Happy#2384)

329 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 1

Units

  • Ghoul17
  • Acolyte3

Buildings

  • Ziggurat4
  • Graveyard2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1

Items

  • Rod of Necromancy4
  • Staff of Teleportation1

Control groups

Group 12345
Set 41 57 4 21 11
Used 362 207 2 144 251
Group 67890
Set 17 8 2 7 7
Used 3 0 1 1 0
Actions by type
Right clicks
826
Selections
404
Control group selections
971
Control groups set
175
Build and train orders
60
Abilities
11
Basic commands
79
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
4,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,360 1:59 2,720 3:59 4,080 5:58 5,440 7:58
Army1,680
Economy825
Production380
Technology200
Support1,445
Undead
5,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,360 1:59 2,720 3:59 4,080 5:58 5,440 7:58
Army2,040
Economy225
Production520
Technology745
Support1,910
7:58 / 7:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays