Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 3
  • UndeadTeD
    1. Death Knight, level 2
vs
Game length
00:08:50
Patch
1.33
Downloads
74
Echo Isles
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 16, 2022 by x3-DemoN
Game breakdown

LawLiet (퉁명한영웅#315169)

203 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp21
  • Huntress5
  • Glaive Thrower4
  • Archer1

Buildings

  • Ancient Protector7
  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision

Items

  • Staff of Teleportation1

Control groups

Group 123456
Set 48 11 2 7 2 1
Used 216 53 151 96 14 3
Actions by type
Right clicks
652
Selections
223
Control group selections
533
Control groups set
71
Build and train orders
47
Abilities
28
Basic commands
184
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

TeD (War3TeD#5385)

244 APM

Heroes

  • Death KnightLevel 2

Units

  • Ghoul12
  • Acolyte11
  • Crypt Fiend2

Buildings

  • Altar of Darkness3
  • Crypt3
  • Ziggurat3
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis1
  • Graveyard1
  • Spirit Tower1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12345
Set 149 9 10 14 1
Used 145 154 121 189 156
Actions by type
Right clicks
785
Selections
307
Control group selections
765
Control groups set
183
Build and train orders
43
Abilities
10
Basic commands
14
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
5,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,463 2:12 2,925 4:25 4,388 6:37 5,850 8:50
Army1,945
Economy1,260
Production480
Technology50
Support2,115
Undead
5,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,463 2:12 2,925 4:25 4,388 6:37 5,850 8:50
Army1,870
Economy1,050
Production1,140
Technology345
Support1,275
8:50 / 8:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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