Replay
  • HumanFQQ
    1. Goblin Tinker, level 3
  • Night ElfLawLiet
    1. Goblin Alchemist, level 5
vs
Game length
00:13:54
Patch
1.33
Downloads
144
Twisted Meadows 1.1
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 16, 2022 by x3-DemoN
Game breakdown

FQQ (FQQ#5735)

224 APM

Heroes

  • Goblin TinkerLevel 3

Units

  • Footman31
  • Peasant21

Buildings

  • Farm9
  • Scout Tower5
  • Barracks4
  • Arcane Tower2
  • Altar of Kings1
  • Lumber Mill1
  • Town Hall1
  • Arcane Vault1
  • Keep1

Upgrades

  • Defend

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration2
  • Staff of Teleportation1

Control groups

Group 12456
Set 204 4 66 62 34
Used 208 38 229 184 47
Actions by type
Right clicks
992
Selections
652
Control group selections
706
Control groups set
370
Build and train orders
127
Abilities
12
Basic commands
168
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

LawLiet (LawLiet#3990)

182 APM

Heroes

  • Goblin AlchemistLevel 5

Units

  • Wisp38
  • Archer6

Buildings

  • Tree of Life4
  • Moon Well3
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Staff of Teleportation4
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 12345
Set 48 22 4 58 4
Used 169 238 128 134 12
Actions by type
Right clicks
984
Selections
329
Control group selections
681
Control groups set
136
Build and train orders
90
Abilities
62
Basic commands
184
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
9,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,331 3:28 4,663 6:57 6,994 10:25 9,325 13:54
Army4,185
Economy1,960
Production820
Technology610
Support1,750
Nightelf
7,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,331 3:28 4,663 6:57 6,994 10:25 9,325 13:54
Army780
Economy3,640
Production480
Technology320
Support1,850
13:54 / 13:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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