Replay
  • Night ElfEleGaNt
    1. Demon Hunter, level 8
    2. Pandaren Brewmaster, level 5
  • HumanEBlue
    1. Mountain King, level 6
    2. Paladin, level 5
vs
Game length
00:28:11
Patch
1.33
Downloads
136
Terenas Stand LV
Highlight
Gold highlight
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 9, 2022 by x3-DemoN
Game breakdown

EleGaNt (纯粹的鲨鱼#5978)

226 APM

Heroes

  • Demon HunterLevel 8
  • Pandaren BrewmasterLevel 5

Units

  • Wisp29
  • Faerie Dragon9
  • Druid of the Claw7
  • Hippogryph4
  • Forest Troll Berserker2
  • Dryad2
  • Archer1
  • Forest Troll Shadow Priest1
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Ultravision
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Well Spring

Items

  • Potion of Lesser Invulnerability3
  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Orb of Venom1
  • Staff of Preservation1
  • Moonstone1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234
Set 47 8 18 1
Used 471 53 85 240
Group 5678
Set 5 1 3 1
Used 81 183 13 235
Actions by type
Right clicks
2464
Selections
1566
Control group selections
1361
Control groups set
84
Build and train orders
184
Abilities
192
Basic commands
458
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

EBlue (팔라딘#32281)

240 APM

Heroes

  • Mountain KingLevel 6
  • PaladinLevel 5

Units

  • Peasant19
  • Footman11
  • Dragonhawk Rider10
  • Gryphon Rider5
  • Flying Machine4
  • Knight3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm11
  • Scout Tower6
  • Arcane Tower3
  • Gryphon Aviary3
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • SwordsLevel 2
  • Animal War Training
  • ArmorLevel 3
  • Storm Hammers
  • Gunpowder
  • Flak Cannons

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration4
  • Scroll of Healing4
  • Dust of Appearance2
  • Boots of Speed1
  • Scroll of Protection1

Control groups

Group 123456
Set 5 54 9 30 7 1
Used 1188 1081 416 437 121 0
Actions by type
Right clicks
2201
Selections
584
Control group selections
3243
Control groups set
106
Build and train orders
289
Abilities
72
Basic commands
168
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
16,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,060 7:02 8,120 14:05 12,180 21:08 16,240 28:11
Army5,540
Economy2,760
Production940
Technology850
Support6,150
Human
15,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,060 7:02 8,120 14:05 12,180 21:08 16,240 28:11
Army6,655
Economy1,810
Production900
Technology1,490
Support4,945
28:11 / 28:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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