Replay
  • HumanHappy
    1. Archmage, level 5
    2. Naga Sea Witch, level 2
  • UndeadInSaNe
    1. Lich, level 2
vs
Game length
00:07:30
Patch
1.33
Downloads
42
Northern Isles
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 7, 2022 by kover2177
Game breakdown

Happy (Happy#2384)

316 APM

Heroes

  • ArchmageLevel 5
  • Naga Sea WitchLevel 2

Units

  • Peasant11
  • Footman5
  • Rifleman4
  • Priest2

Buildings

  • Farm7
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 43 23 1 11 26
Used 394 163 25 268 175
Group 67890
Set 32 3 1 2 4
Used 0 0 0 8 0
Actions by type
Right clicks
438
Selections
485
Control group selections
1033
Control groups set
146
Build and train orders
70
Abilities
6
Basic commands
153
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

InSaNe (InSaNe#12987)

219 APM

Heroes

  • LichLevel 2

Units

  • Ghoul13
  • Acolyte5

Buildings

  • Altar of Darkness3
  • Ziggurat3
  • Tomb of Relics2
  • Nerubian Tower2
  • Crypt1
  • Halls of the Dead1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12345
Set 19 3 2 2 3
Used 0 20 168 162 18
Actions by type
Right clicks
795
Selections
247
Control group selections
368
Control groups set
29
Build and train orders
43
Abilities
8
Basic commands
110
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,220 1:52 2,440 3:45 3,660 5:37 4,880 7:30
Army1,765
Economy825
Production490
Technology395
Support1,405
Undead
4,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,220 1:52 2,440 3:45 3,660 5:37 4,880 7:30
Army1,560
Economy375
Production740
Technology520
Support1,060
7:30 / 7:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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