Replay
  • HumanStarbuck
    1. Archmage, level 6
    2. Blood Mage, level 5
  • Night ElfEleGaNt
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 6
vs
Game length
00:29:04
Patch
1.33
Downloads
112
Tidehunters 1.2
Highlight
Silver highlight
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 7, 2022 by x3-DemoN
Game breakdown

Starbuck (RHotzenplotz#2626)

282 APM

Heroes

  • ArchmageLevel 6
  • Blood MageLevel 5

Units

  • Peasant23
  • Footman13
  • Sorceress11
  • Priest11
  • Mortar Team10
  • Spell Breaker6
  • Rifleman5
  • Knight3
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Scout Tower13
  • Farm9
  • Arcane Tower6
  • Guard Tower5
  • Altar of Kings3
  • Town Hall3
  • Keep2
  • Arcane Sanctum2
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1
  • Castle1
  • Cannon Tower1

Upgrades

  • Defend
  • Lumber Harvesting
  • SwordsLevel 3
  • PlatingLevel 2
  • Long Rifles
  • GunpowderLevel 5
  • Flare
  • Sorceress Training
  • Priest TrainingLevel 3
  • Fragmentation Shards
  • Animal War Training

Items

  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Potion of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Lesser Clarity Potion1

Control groups

Group 123457
Set 70 4 1 40 5 2
Used 1381 209 1008 471 10 0
Actions by type
Right clicks
1949
Selections
1443
Control group selections
3079
Control groups set
122
Build and train orders
319
Abilities
131
Basic commands
1029
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
8

EleGaNt (纯粹的鲨鱼#5978)

238 APM

Heroes

  • Demon HunterLevel 6
  • Naga Sea WitchLevel 6

Units

  • Wisp25
  • Dryad12
  • Druid of the Claw5
  • Archer3
  • Faerie Dragon3

Buildings

  • Moon Well8
  • Ancient of Lore5
  • Tree of Life3
  • Ancient of Wonders2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • UltravisionLevel 2
  • Moon Armor
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 4
  • Well SpringLevel 2

Items

  • Scroll of Healing6
  • Anti-magic Potion5
  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 1234
Set 96 11 3 1
Used 881 375 10 211
Group 5678
Set 4 2 2 2
Used 51 141 2 212
Actions by type
Right clicks
2361
Selections
1563
Control group selections
1883
Control groups set
121
Build and train orders
221
Abilities
207
Basic commands
471
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

HumanData incomplete
23,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,769 7:16 11,538 14:32 17,306 21:48 23,075 29:04
Army10,410
Economy2,880
Production1,140
Technology2,350
Support6,295

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
16,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,769 7:16 11,538 14:32 17,306 21:48 23,075 29:04
Army3,870
Economy2,520
Production1,255
Technology1,155
Support7,210

Partial spend: actions with unknown prices are excluded.

29:04 / 29:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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