Replay
  • HumanSok
    1. Mountain King, level 5
    2. Blood Mage, level 3
    3. Paladin, level 3
  • UndeadXlorD
    1. Lich, level 5
    2. Death Knight, level 2
    3. Dark Ranger, level 2
vs
Game length
00:25:55
Patch
1.33
Downloads
116
Northern Isles
Highlight
Silver highlight
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 2, 2022 by x3-DemoN
Game breakdown

Sok (KDFSoK#3525)

286 APM

Heroes

  • Mountain KingLevel 5
  • Blood MageLevel 3
  • PaladinLevel 3

Units

  • Peasant31
  • Footman13
  • Flying Machine5
  • Knight4
  • Siege Engine3
  • Gryphon Rider3
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Mortar Team2

Buildings

  • Farm10
  • Scout Tower6
  • Arcane Tower4
  • Altar of Kings3
  • Town Hall3
  • Guard Tower3
  • Barracks2
  • Arcane Vault2
  • Workshop2
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • SwordsLevel 2
  • Animal War Training
  • Plating
  • Flak Cannons
  • Storm Hammers
  • Flying Machine BombsLevel 2
  • Fragmentation ShardsLevel 2

Items

  • Lesser Clarity Potion8
  • Scroll of Regeneration6
  • Potion of Lesser Invulnerability3
  • Staff of Sanctuary2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 1234
Set 877 108 27 40
Used 786 385 110 32
Group 5690
Set 5 2 1 1
Used 164 38 94 125
Actions by type
Right clicks
2619
Selections
1148
Control group selections
1734
Control groups set
1061
Build and train orders
242
Abilities
102
Basic commands
59
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

XlorD (мандюк#2977)

266 APM

Heroes

  • LichLevel 5
  • Death KnightLevel 2
  • Dark RangerLevel 2

Units

  • Acolyte18
  • Ghoul18
  • Crypt Fiend5
  • Obsidian Statue3
  • Necromancer2
  • Goblin Zeppelin1

Buildings

  • Ziggurat7
  • Nerubian Tower3
  • Crypt2
  • Tomb of Relics2
  • Necropolis2
  • Halls of the Dead2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Graveyard1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Backpack
  • Creature Attack
  • Creature Carapace
  • Web
  • Ghoul Frenzy
  • Destroyer Form
  • Necromancer Training

Items

  • Rod of Necromancy6
  • Scroll of Town Portal4
  • Potion of Healing2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 12345
Set 324 472 85 51 10
Used 442 398 194 110 108
Actions by type
Right clicks
2734
Selections
960
Control group selections
1252
Control groups set
942
Build and train orders
254
Abilities
128
Basic commands
202
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

HumanData incomplete
18,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,556 6:28 9,113 12:57 13,669 19:26 18,225 25:55
Army6,250
Economy3,480
Production1,280
Technology1,680
Support5,535

Partial spend: actions with unknown prices are excluded.

Undead
14,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,556 6:28 9,113 12:57 13,669 19:26 18,225 25:55
Army4,365
Economy1,800
Production1,015
Technology1,930
Support5,400
25:55 / 25:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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