Replay
  • UndeadXlorD
    1. Lich, level 6
    2. Death Knight, level 5
    3. Dark Ranger, level 4
  • HumanSok
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:27:57
Patch
1.33
Downloads
125
Tidehunters 1.2
Highlight
Silver highlight
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Oct 2, 2022 by kover2177
Game breakdown

XlorD (мандюк#2977)

273 APM

Heroes

  • LichLevel 6
  • Death KnightLevel 5
  • Dark RangerLevel 4

Units

  • Ghoul20
  • Acolyte15
  • Obsidian Statue8
  • Crypt Fiend4
  • Abomination2

Buildings

  • Ziggurat9
  • Crypt2
  • Nerubian Tower2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Web
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud
  • Cannibalize

Items

  • Rod of Necromancy4
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Claws of Attack +61
  • Gloves of Haste1
  • Orb of Corruption1

Control groups

Group 12345
Set 466 451 53 48 23
Used 645 456 200 111 87
Actions by type
Right clicks
3096
Selections
1233
Control group selections
1499
Control groups set
1041
Build and train orders
245
Abilities
226
Basic commands
210
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Sok (KDFSoK#3525)

298 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant39
  • Flying Machine19
  • Knight10
  • Footman9
  • Gryphon Rider3
  • Siege Engine1
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Scout Tower5
  • Arcane Tower4
  • Town Hall3
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Guard Tower2
  • Workshop2
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Swords
  • Plating
  • Gunpowder
  • Animal War TrainingLevel 2
  • Flying Machine Bombs
  • Storm Hammers

Items

  • Lesser Clarity Potion9
  • Scroll of Regeneration5
  • Potion of Healing3
  • Staff of Sanctuary3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Ivory Tower1

Control groups

Group 1234
Set 1037 176 33 76
Used 888 518 65 61
Group 5690
Set 5 3 1 1
Used 176 55 93 111
Actions by type
Right clicks
3026
Selections
1374
Control group selections
1967
Control groups set
1332
Build and train orders
324
Abilities
99
Basic commands
111
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

UndeadData incomplete
14,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,679 6:59 9,358 13:58 14,036 20:57 18,715 27:57
Army5,340
Economy1,350
Production860
Technology1,635
Support5,395

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
18,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,679 6:59 9,358 13:58 14,036 20:57 18,715 27:57
Army6,840
Economy4,080
Production1,100
Technology1,460
Support5,235

Partial spend: actions with unknown prices are excluded.

27:57 / 27:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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