Replay
  • HumanAnima
    1. Beastmaster, level 3
  • Night ElfSashaza
    1. Beastmaster, level 2
vs
Game length
00:12:30
Patch
1.33
Downloads
26
Echo Isles 2.2
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Sep 30, 2022 by kover2177
Game breakdown

Anima (Palikare#2548)

157 APM

Heroes

  • BeastmasterLevel 3

Units

  • Peasant32
  • Footman10

Buildings

  • Scout Tower13
  • Guard Tower10
  • Farm5
  • Lumber Mill1
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Masonry

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2

Control groups

Group 123456
Set 25 10 4 1 2 2
Used 152 92 8 41 1 115
Actions by type
Right clicks
759
Selections
339
Control group selections
409
Control groups set
44
Build and train orders
120
Abilities
27
Basic commands
121
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Sashaza (sashaza#2805)

148 APM

Heroes

  • BeastmasterLevel 2

Units

  • Archer19
  • Wisp17
  • Huntress9

Buildings

  • Moon Well5
  • Ancient Protector4
  • Ancient of War2
  • Altar of Elders2
  • Hunter's Hall1
  • Ancient of Wonders1

Control groups

Group 1245
Set 52 10 3 3
Used 130 41 54 26
Actions by type
Right clicks
1081
Selections
250
Control group selections
251
Control groups set
68
Build and train orders
65
Abilities
5
Basic commands
6
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
6,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,911 3:07 3,823 6:15 5,734 9:22 7,645 12:30
Army1,350
Economy2,785
Production340
Technology700
Support1,505
Nightelf
7,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,911 3:07 3,823 6:15 5,734 9:22 7,645 12:30
Army4,225
Economy1,020
Production660
Technology0
Support1,740
12:30 / 12:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays