Replay
  • Night ElfAlexchen
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 4
  • HumanZeLL
    1. Archmage, level 5
    2. Pit Lord, level 4
vs
Game length
00:16:53
Patch
1.33
Downloads
59
Tidehunters 1.2
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Sep 14, 2022 by Stowka
Game breakdown

Alexchen (Alexchen#1810)

294 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 4

Units

  • Wisp18
  • Druid of the Claw10
  • Archer7
  • Dryad5
  • Faerie Dragon2
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Tree of Life3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 4
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Ultravision
  • Mark of the ClawLevel 2

Items

  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Scroll of Healing1

Control groups

Group 1234890
Set 29 30 25 107 2 1 2
Used 474 559 42 193 4 110 162
Actions by type
Right clicks
1968
Selections
803
Control group selections
1544
Control groups set
196
Build and train orders
114
Abilities
159
Basic commands
102
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

ZeLL (ZeLL#2677)

167 APM

Heroes

  • ArchmageLevel 5
  • Pit LordLevel 4

Units

  • Peasant19
  • Footman11
  • Rifleman5
  • Priest4
  • Spell Breaker3
  • Mortar Team2
  • Goblin Sapper2
  • Goblin Zeppelin1
  • Sorceress1

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower3
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Workshop1

Upgrades

  • Priest Training
  • Long Rifles

Items

  • Scroll of Healing3
  • Boots of Speed1
  • Scroll of Protection1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 54 7 3 5 9 5
Used 316 130 56 76 140 18
Actions by type
Right clicks
995
Selections
677
Control group selections
736
Control groups set
83
Build and train orders
123
Abilities
20
Basic commands
117
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
13,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,380 4:13 6,760 8:26 10,140 12:39 13,520 16:53
Army4,870
Economy2,100
Production970
Technology775
Support4,805

Partial spend: actions with unknown prices are excluded.

Human
11,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,380 4:13 6,760 8:26 10,140 12:39 13,520 16:53
Army4,880
Economy2,195
Production780
Technology605
Support2,740
16:53 / 16:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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