Replay
  • Night ElfEleGaNt
    1. Keeper of the Grove, level 5
    2. Goblin Alchemist, level 5
    3. Priestess of the Moon, level 1
  • OrcTiesioG
    1. Blademaster, level 7
    2. Shadow Hunter, level 7
vs
Game length
00:32:13
Patch
1.33
Downloads
128
Northern Isles
Highlight
Silver highlight
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Sep 11, 2022 by x3-DemoN
Game breakdown

EleGaNt (纯粹的鲨鱼#5978)

220 APM

Heroes

  • Keeper of the GroveLevel 5
  • Goblin AlchemistLevel 5
  • Priestess of the MoonLevel 1

Units

  • Archer23
  • Wisp22
  • Huntress17

Buildings

  • Moon Well5
  • Altar of Elders3
  • Ancient Protector3
  • Ancient of War2
  • Tree of Life2
  • Tree of Ages2
  • Tree of Eternity2
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • UltravisionLevel 2
  • SentinelLevel 2
  • Improved BowsLevel 2
  • Strength of the MoonLevel 4
  • Nature's Blessing
  • Moon ArmorLevel 4
  • Upgrade Moon Glaive
  • MarksmanshipLevel 2

Items

  • Scroll of Healing4
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Scroll of Protection1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Moonstone1
  • Orb of Venom1
  • Potion of Healing1

Control groups

Group 1234678
Set 109 14 8 12 2 3 2
Used 730 328 23 311 129 7 198
Actions by type
Right clicks
2226
Selections
2074
Control group selections
1726
Control groups set
150
Build and train orders
188
Abilities
162
Basic commands
503
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

TiesioG (TiesioG#2430)

255 APM

Heroes

  • BlademasterLevel 7
  • Shadow HunterLevel 7

Units

  • Peon22
  • Shaman18
  • Grunt17
  • Raider10
  • Kodo Beast2
  • Wind Rider1

Buildings

  • Orc Burrow7
  • Voodoo Lounge5
  • Altar of Storms2
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1
  • Great Hall1
  • War Mill1
  • Fortress1

Upgrades

  • Berserker Strength
  • Ensnare
  • Shaman TrainingLevel 2
  • Armor
  • Melee Weapons
  • War Drums Damage Increase
  • Reinforced Defenses
  • Pillage

Items

  • Lesser Clarity Potion19
  • Potion of Mana13
  • Healing Salve8
  • Scroll of Speed5
  • Potion of Healing5
  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Staff of Teleportation1
  • Orb of Lightning1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 27 8 142 23
Used 166 125 1418 970
Group 5890
Set 7 2 1 3
Used 6 130 91 69
Actions by type
Right clicks
2883
Selections
1409
Control group selections
2975
Control groups set
213
Build and train orders
314
Abilities
301
Basic commands
39
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
17,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,301 8:03 10,603 16:06 15,904 24:09 21,205 32:13
Army6,305
Economy2,000
Production840
Technology1,850
Support6,075

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
21,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,301 8:03 10,603 16:06 15,904 24:09 21,205 32:13
Army8,315
Economy2,035
Production835
Technology990
Support9,030

Partial spend: actions with unknown prices are excluded.

32:13 / 32:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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