Replay
  • HumanZeLL
    1. Archmage, level 3
  • Night ElfPokey
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 1
vs
Game length
00:07:02
Patch
1.33
Downloads
29
Tidehunters 1.2
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Sep 7, 2022 by Stowka
Game breakdown

ZeLL (ZeLL#2677)

143 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant14
  • Footman6
  • Goblin Shredder1

Buildings

  • Farm4
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Town Hall1

Control groups

Group 123456
Set 20 3 3 5 9 9
Used 112 40 53 50 73 29
Actions by type
Right clicks
290
Selections
211
Control group selections
357
Control groups set
49
Build and train orders
59
Abilities
1
Basic commands
7
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Pokey (Pokey26#1244)

131 APM

Heroes

  • Keeper of the GroveLevel 4
  • Naga Sea WitchLevel 1

Units

  • Wisp19
  • Archer6

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision

Items

  • Lesser Clarity Potion2

Control groups

Group 123456
Set 59 7 1 1 3 1
Used 71 69 13 2 3 0
Actions by type
Right clicks
382
Selections
149
Control group selections
158
Control groups set
72
Build and train orders
49
Abilities
30
Basic commands
49
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
3,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,075 1:45 2,150 3:31 3,225 5:16 4,300 7:02
Army1,185
Economy1,435
Production340
Technology390
Support510
Nightelf
4,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,075 1:45 2,150 3:31 3,225 5:16 4,300 7:02
Army780
Economy1,480
Production510
Technology370
Support1,160
7:02 / 7:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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