Replay
  • HumanGotquail
    1. Archmage, level 3
    2. Mountain King, level 2
  • Night ElfPischner
    1. Beastmaster, level 2
    2. Pandaren Brewmaster, level 1
vs
Game length
00:09:55
Patch
1.33
Downloads
29
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Aug 28, 2022 by kover2177
Game breakdown

Gotquail (gotQuail#1103)

260 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2

Units

  • Peasant9
  • Footman6
  • Rifleman5
  • Priest3
  • Sorceress1

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Tower2
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Long Rifles
  • Priest Training
  • Gunpowder

Control groups

Group 1234568
Set 19 11 6 1 4 12 3
Used 216 186 76 16 167 215 37
Actions by type
Right clicks
831
Selections
515
Control group selections
913
Control groups set
56
Build and train orders
91
Abilities
8
Basic commands
114
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Pischner (pischner#2950)

193 APM

Heroes

  • BeastmasterLevel 2
  • Pandaren BrewmasterLevel 1

Units

  • Archer19
  • Wisp12
  • Huntress2
  • Druid of the Claw2

Buildings

  • Moon Well4
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw Training

Control groups

Group 12345
Set 27 7 4 3 1
Used 215 151 16 51 28
Group 67890
Set 1 2 1 1 1
Used 0 0 0 0 0
Actions by type
Right clicks
1008
Selections
206
Control group selections
461
Control groups set
48
Build and train orders
68
Abilities
15
Basic commands
71
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
5,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,678 2:28 3,355 4:57 5,033 7:26 6,710 9:55
Army2,395
Economy675
Production490
Technology685
Support1,250
Nightelf
6,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,678 2:28 3,355 4:57 5,033 7:26 6,710 9:55
Army3,370
Economy720
Production640
Technology650
Support1,330
9:55 / 9:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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