Replay
  • Night Elf15sui
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 1
  • HumanThundeR
    1. Archmage, level 3
vs
Game length
00:07:44
Patch
1.33
Downloads
38
Tidehunters 1.2
Game
1v1 on patch 1.33
File
.w3g
Uploaded
Aug 26, 2022 by Stowka
Game breakdown

15sui (善良的15岁#5872)

286 APM

Heroes

  • Keeper of the GroveLevel 4
  • Naga Sea WitchLevel 1

Units

  • Wisp18
  • Archer5

Buildings

  • Moon Well4
  • Tree of Life4
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 37 19 12 1 1 8
Used 221 180 71 224 217 161
Actions by type
Right clicks
549
Selections
281
Control group selections
1074
Control groups set
78
Build and train orders
40
Abilities
31
Basic commands
120
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

ThundeR (ThundeR#31281)

229 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant18
  • Footman14
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm5
  • Altar of Kings2
  • Arcane Tower2
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Vault1

Items

  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Scroll of Regeneration1

Control groups

Group 1234567
Set 64 50 19 2 2 3 3
Used 73 79 25 4 100 54 108
Actions by type
Right clicks
548
Selections
362
Control group selections
443
Control groups set
143
Build and train orders
111
Abilities
1
Basic commands
122
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
4,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,525 1:56 3,050 3:52 4,575 5:48 6,100 7:44
Army650
Economy2,440
Production510
Technology320
Support970
Human
6,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,525 1:56 3,050 3:52 4,575 5:48 6,100 7:44
Army2,505
Economy1,735
Production520
Technology140
Support1,200
7:44 / 7:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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