Replay
  • Night ElfWiz
    1. Firelord, level 7
    2. Naga Sea Witch, level 5
    3. Pit Lord, level 4
  • HumanHipposaur
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:35:13
Patch
1.32
Downloads
65
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 15, 2022 by x3-DemoN
Game breakdown

Wiz (Wiz#2704)

304 APM

Heroes

  • FirelordLevel 7
  • Naga Sea WitchLevel 5
  • Pit LordLevel 4

Units

  • Wisp27
  • Archer4
  • Druid of the Claw4
  • Dryad2
  • Goblin Shredder1
  • Hippogryph1
  • Druid of the Talon1

Buildings

  • Moon Well18
  • Ancient of Wonders4
  • Ancient of War3
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Abolish MagicLevel 2
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Ultravision
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • The Lion Horn of Stormwind1
  • Belt of Giant Strength +61
  • Khadgar's Pipe of Insight1

Control groups

Group 1234
Set 37 6 4 4
Used 2246 2319 140 261
Actions by type
Right clicks
3447
Selections
1319
Control group selections
4966
Control groups set
51
Build and train orders
314
Abilities
117
Basic commands
330
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Hipposaur (Hipposaurier#2643)

192 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant27
  • Footman14
  • Siege Engine12
  • Knight7
  • Goblin Zeppelin4
  • Flying Machine2
  • Mortar Team1
  • Gryphon Rider1

Buildings

  • Scout Tower21
  • Farm13
  • Guard Tower9
  • Arcane Tower7
  • Town Hall5
  • Workshop3
  • Gryphon Aviary3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Defend
  • MasonryLevel 3
  • GunpowderLevel 3
  • PlatingLevel 4
  • Animal War Training
  • SwordsLevel 3
  • Fragmentation Shards
  • Flare
  • Armor
  • Storm Hammers

Items

  • Scroll of Town Portal5
  • Scroll of Regeneration4
  • Staff of Sanctuary3
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 1234
Set 487 9 6 3
Used 688 63 211 347
Actions by type
Right clicks
3097
Selections
1225
Control group selections
1309
Control groups set
505
Build and train orders
311
Abilities
90
Basic commands
78
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
14,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,751 8:48 11,503 17:36 17,254 26:24 23,005 35:13
Army2,510
Economy1,960
Production1,240
Technology1,000
Support7,430

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
23,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,751 8:48 11,503 17:36 17,254 26:24 23,005 35:13
Army7,565
Economy3,950
Production1,180
Technology2,300
Support8,010

Partial spend: actions with unknown prices are excluded.

35:13 / 35:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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