Replay
  • HumanSok
    1. Archmage, level 6
    2. Mountain King, level 3
  • HumanThundeR
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:18:35
Patch
1.32
Downloads
33
Tidehunters 1.2
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 15, 2022 by x3-DemoN
Game breakdown

Sok (KDFSoK#3525)

265 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 3

Units

  • Peasant19
  • Priest9
  • Footman8
  • Spell Breaker3
  • Knight2
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm7
  • Arcane Vault4
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Castle1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2

Items

  • Lesser Clarity Potion3
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Regeneration1

Control groups

Group 12345
Set 366 214 35 5 6
Used 332 293 84 5 111
Group 6790
Set 4 1 1 1
Used 29 6 41 60
Actions by type
Right clicks
1805
Selections
1013
Control group selections
961
Control groups set
633
Build and train orders
243
Abilities
100
Basic commands
62
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

ThundeR (ThundeR#31281)

245 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant25
  • Footman24
  • Priest10
  • Goblin Zeppelin3
  • Sorceress1
  • Goblin Shredder1

Buildings

  • Farm10
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Priest TrainingLevel 2
  • Sorceress Training

Items

  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Scroll of Regeneration1

Control groups

Group 1234567
Set 133 81 52 29 4 1 1
Used 182 82 123 122 128 54 87
Actions by type
Right clicks
1582
Selections
1064
Control group selections
778
Control groups set
301
Build and train orders
235
Abilities
97
Basic commands
399
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
9,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,753 4:38 5,505 9:17 8,258 13:56 11,010 18:35
Army4,045
Economy1,810
Production640
Technology890
Support2,340
Human
11,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,753 4:38 5,505 9:17 8,258 13:56 11,010 18:35
Army5,840
Economy1,875
Production670
Technology390
Support2,235
18:35 / 18:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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