Replay
  • Night ElfSonik
    1. Warden, level 4
    2. Naga Sea Witch, level 1
  • HumanPhilo
    1. Archmage, level 3
vs
Game length
00:07:26
Patch
1.32
Downloads
19
Tidehunters 1.2
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 12, 2022 by kover2177
Game breakdown

Sonik (Sonik#21222)

286 APM

Heroes

  • WardenLevel 4
  • Naga Sea WitchLevel 1

Units

  • Wisp10
  • Archer10

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1

Upgrades

  • Improved Bows

Items

  • Circlet of Nobility1

Control groups

Group 123456
Set 148 81 10 2 1 1
Used 169 163 29 183 165 158
Actions by type
Right clicks
600
Selections
197
Control group selections
867
Control groups set
243
Build and train orders
47
Abilities
26
Basic commands
100
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Philo (Philo#2512)

256 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant18
  • Footman7
  • Goblin Shredder1

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1

Items

  • Dust of Appearance1
  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234
Set 48 1 3 1
Used 221 137 28 235
Group 5679
Set 1 2 1 1
Used 142 232 0 10
Actions by type
Right clicks
387
Selections
252
Control group selections
1005
Control groups set
58
Build and train orders
65
Abilities
2
Basic commands
79
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
4,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,114 1:51 2,228 3:43 3,341 5:34 4,455 7:26
Army1,300
Economy600
Production480
Technology370
Support1,705
Human
4,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,114 1:51 2,228 3:43 3,341 5:34 4,455 7:26
Army1,320
Economy1,350
Production340
Technology390
Support990
7:26 / 7:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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