Replay
  • HumanHipposaur
    1. Archmage, level 5
    2. Mountain King, level 5
  • HumanAtheistP
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:17:56
Patch
1.32
Downloads
35
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 6, 2022 by kover2177
Game breakdown

Hipposaur (Hipposaurier#2643)

265 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Peasant14
  • Footman14
  • Priest10
  • Spell Breaker9

Buildings

  • Farm11
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating
  • Control Magic
  • Lumber Harvesting

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1234
Set 175 21 12 3
Used 441 264 236 294
Actions by type
Right clicks
2111
Selections
681
Control group selections
1235
Control groups set
211
Build and train orders
180
Abilities
56
Basic commands
69
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

AtheistP (saleex#21837)

340 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant15
  • Spell Breaker14
  • Footman9
  • Priest8
  • Goblin Shredder1

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Vault3
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Control Magic
  • Swords
  • Plating

Items

  • Scroll of Regeneration2
  • Potion of Healing1
  • Lesser Clarity Potion1

Control groups

Group 1234567
Set 54 22 5 7 1 2 1
Used 952 550 20 519 71 217 3
Actions by type
Right clicks
1990
Selections
777
Control group selections
2332
Control groups set
92
Build and train orders
158
Abilities
97
Basic commands
393
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
10,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,699 4:29 5,398 8:58 8,096 13:27 10,795 17:56
Army5,175
Economy1,435
Production640
Technology535
Support3,010
Human
10,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,699 4:29 5,398 8:58 8,096 13:27 10,795 17:56
Army5,680
Economy1,510
Production640
Technology535
Support2,085
17:56 / 17:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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