Replay
  • UndeadAuabnaEUGENE
    1. Death Knight, level 4
    2. Lich, level 3
    3. Naga Sea Witch, level 2
  • Night ElfReseT
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 5
vs
Game length
00:22:41
Patch
1.32
Downloads
63
Tidehunters 1.2
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 1, 2022 by kover2177
Game breakdown

AuabnaEUGENE (FoMauabna#1657)

257 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Naga Sea WitchLevel 2

Units

  • Crypt Fiend12
  • Ghoul10
  • Acolyte8
  • Obsidian Statue8
  • Banshee6
  • Abomination1

Buildings

  • Ziggurat8
  • Crypt3
  • Tomb of Relics3
  • Necropolis2
  • Spirit Tower2
  • Black Citadel2
  • Altar of Darkness1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Creature AttackLevel 4
  • BackpackLevel 2
  • Destroyer FormLevel 2
  • Burrow
  • Web
  • Banshee Training
  • Creature CarapaceLevel 2

Items

  • Rod of Necromancy3
  • Scroll of Healing3
  • Sacrificial Skull2
  • Potion of Mana2
  • Scroll of Town Portal2
  • Potion of Healing2
  • Dust of Appearance1
  • Scroll of Protection1
  • Orb of Corruption1

Control groups

Group 1245
Set 107 46 284 40
Used 597 415 209 32
Actions by type
Right clicks
1994
Selections
1059
Control group selections
1253
Control groups set
477
Build and train orders
172
Abilities
109
Basic commands
472
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
4

ReseT (VNGReseT#1417)

232 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Wisp23
  • Druid of the Claw8
  • Archer5
  • Chimaera5
  • Dryad4
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Ancient of Wonders3
  • Tree of Life2
  • Ancient of Lore2
  • Ancient Protector2
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Backpack
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 4
  • Well Spring
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Corrosive Breath

Items

  • Moonstone3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Orb of Venom1

Control groups

Group 123456
Set 15 21 5 1 4 5
Used 594 719 20 220 172 97
Actions by type
Right clicks
2034
Selections
752
Control group selections
1822
Control groups set
51
Build and train orders
155
Abilities
136
Basic commands
24
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

UndeadData incomplete
16,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,135 5:40 8,270 11:20 12,405 17:00 16,540 22:41
Army6,550
Economy1,050
Production1,075
Technology1,710
Support6,155

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,135 5:40 8,270 11:20 12,405 17:00 16,540 22:41
Army5,295
Economy2,060
Production920
Technology950
Support6,740

Partial spend: actions with unknown prices are excluded.

22:41 / 22:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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