Replay
  • Night ElfDelta
    1. Keeper of the Grove, level 3
  • UndeadPra.flo
    1. Death Knight, level 3
    2. Lich, level 2
vs
Game length
00:09:27
Patch
1.32
Downloads
45
Tidehunters 1.2
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 31, 2022 by kover2177
Game breakdown

Delta (Delta#23312)

211 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp15
  • Huntress7
  • Glaive Thrower2
  • Archer1

Buildings

  • Moon Well3
  • Ancient Protector3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Control groups

Group 12345
Set 44 21 18 10 2
Used 338 298 75 17 1
Actions by type
Right clicks
802
Selections
218
Control group selections
729
Control groups set
95
Build and train orders
46
Abilities
26
Basic commands
32
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Pra.flo (praflo#2472)

216 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 2

Units

  • Acolyte8
  • Ghoul7
  • Crypt Fiend1
  • Obsidian Statue1
  • Meatwagon1

Buildings

  • Nerubian Tower5
  • Ziggurat4
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Items

  • Rod of Necromancy5
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 123490
Set 145 8 5 1 1 1
Used 336 195 11 0 0 0
Actions by type
Right clicks
795
Selections
285
Control group selections
542
Control groups set
161
Build and train orders
86
Abilities
28
Basic commands
88
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Nightelf
4,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,474 2:21 2,948 4:43 4,421 7:05 5,895 9:27
Army1,915
Economy900
Production480
Technology0
Support1,155
Undead
5,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,474 2:21 2,948 4:43 4,421 7:05 5,895 9:27
Army1,485
Economy600
Production720
Technology820
Support2,270
9:27 / 9:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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