Replay
  • HumanHawK
    1. Archmage, level 5
    2. Pit Lord, level 5
  • HumanSturmy
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:15:13
Patch
1.32
Downloads
57
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 30, 2022 by kover2177
Game breakdown

HawK (HawK#2797)

271 APM

Heroes

  • ArchmageLevel 5
  • Pit LordLevel 5

Units

  • Peasant15
  • Footman7
  • Priest3
  • Spell Breaker1

Buildings

  • Farm9
  • Scout Tower5
  • Arcane Tower4
  • Altar of Kings2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1
  • Castle1
  • Workshop1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2
  • Lumber Harvesting
  • Magic Sentry
  • Control Magic

Items

  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Belt of Giant Strength +61

Control groups

Group 1234
Set 67 12 13 14
Used 469 326 226 201
Group 5678
Set 2 7 6 2
Used 135 1 14 30
Actions by type
Right clicks
828
Selections
694
Control group selections
1402
Control groups set
123
Build and train orders
105
Abilities
28
Basic commands
192
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sturmy (Sturmy#21760)

154 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2

Units

  • Peasant13
  • Footman8
  • Priest6
  • Spell Breaker5
  • Goblin Sapper1

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest Training
  • Control Magic
  • Plating

Control groups

Group 1234567
Set 33 12 4 7 10 6 7
Used 167 97 9 99 36 9 20
Actions by type
Right clicks
879
Selections
331
Control group selections
437
Control groups set
79
Build and train orders
106
Abilities
12
Basic commands
70
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
8,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,058 3:48 4,115 7:36 6,173 11:24 8,230 15:13
Army1,565
Economy1,510
Production960
Technology1,085
Support3,110
Human
6,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,058 3:48 4,115 7:36 6,173 11:24 8,230 15:13
Army3,180
Economy975
Production640
Technology465
Support1,505
15:13 / 15:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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