Replay
  • UndeadHappy
    1. Lich, level 3
  • HumanVampY
    1. Archmage, level 2
vs
Game length
00:06:03
Patch
1.32
Downloads
71
Tidehunters 1.2
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 30, 2022 by kover2177
Game breakdown

Happy (Happy#2384)

385 APM

Heroes

  • LichLevel 3

Units

  • Ghoul20
  • Acolyte8

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1

Upgrades

  • Cannibalize

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 1245
Set 37 27 14 28
Used 324 149 166 210
Group 6890
Set 31 1 1 1
Used 1 2 13 0
Actions by type
Right clicks
494
Selections
234
Control group selections
865
Control groups set
140
Build and train orders
58
Abilities
11
Basic commands
41
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

VampY (VampY#21715)

285 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant13
  • Footman9

Buildings

  • Farm4
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1

Control groups

Group 123456
Set 8 1 4 4 8 3
Used 34 0 15 163 200 189
Actions by type
Right clicks
440
Selections
236
Control group selections
601
Control groups set
28
Build and train orders
37
Abilities
0
Basic commands
13
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
4,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,065 1:30 2,130 3:01 3,195 4:32 4,260 6:03
Army2,400
Economy600
Production380
Technology100
Support780

Partial spend: actions with unknown prices are excluded.

Human
2,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,065 1:30 2,130 3:01 3,195 4:32 4,260 6:03
Army1,215
Economy975
Production340
Technology70
Support380
6:03 / 6:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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