Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • Night ElfBoB IsNice
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 3
vs
Game length
00:23:15
Patch
1.32
Downloads
32
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 30, 2022 by kover2177
Game breakdown

Inspired (Inspired#21581)

273 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant26
  • Footman16
  • Knight10
  • Priest6
  • Sorceress3
  • Mortar Team3
  • Rifleman2

Buildings

  • Farm14
  • Scout Tower8
  • Arcane Tower6
  • Arcane Vault4
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Castle2
  • Arcane Sanctum2
  • Guard Tower2
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 2
  • SwordsLevel 3
  • Animal War Training
  • Fragmentation Shards
  • GunpowderLevel 4
  • Flare
  • Sorceress Training
  • Masonry
  • Plating

Items

  • Lesser Clarity Potion7
  • Potion of Lesser Invulnerability3
  • Staff of Sanctuary2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Healing1
  • Scroll of Regeneration1
  • Potion of Mana1

Control groups

Group 1234567
Set 69 16 12 6 3 6 2
Used 593 490 134 366 264 365 8
Actions by type
Right clicks
1704
Selections
1171
Control group selections
2220
Control groups set
114
Build and train orders
313
Abilities
210
Basic commands
621
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

BoB IsNice (BoBIsNicer#2982)

179 APM

Heroes

  • Keeper of the GroveLevel 5
  • Naga Sea WitchLevel 4
  • Priestess of the MoonLevel 3

Units

  • Wisp31
  • Archer14
  • Druid of the Claw14
  • Dryad2

Buildings

  • Moon Well8
  • Ancient of Wonders6
  • Ancient of Lore4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Marksmanship
  • Ultravision
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the Moon
  • Well Spring
  • Nature's Blessing

Items

  • Lesser Clarity Potion4
  • Staff of Preservation3
  • Orb of Venom2
  • Scroll of Healing2
  • Moonstone1

Control groups

Group 123567
Set 24 39 4 2 1 1
Used 283 521 24 142 83 147
Actions by type
Right clicks
1609
Selections
789
Control group selections
1200
Control groups set
71
Build and train orders
182
Abilities
147
Basic commands
146
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
20,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,001 5:53 10,003 11:47 15,004 17:41 20,005 23:35
Army6,835
Economy2,720
Production1,120
Technology1,975
Support7,355

Partial spend: actions with unknown prices are excluded.

Nightelf
14,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,001 5:53 10,003 11:47 15,004 17:41 20,005 23:35
Army5,680
Economy2,200
Production950
Technology1,150
Support4,795
23:35 / 23:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
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