Replay
  • HumanMisterWinner
    1. Archmage, level 7
    2. Mountain King, level 6
  • UndeadGodFather
    1. Crypt Lord, level 7
    2. Death Knight, level 3
    3. Lich, level 4
vs
Game length
00:43:43
Patch
1.32
Downloads
118
Northern Isles
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 31, 2022 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

253 APM

Heroes

  • ArchmageLevel 7
  • Mountain KingLevel 6

Units

  • Rifleman23
  • Priest12
  • Footman9
  • Peasant8
  • Sorceress6

Buildings

  • Farm10
  • Scout Tower6
  • Arcane Tower4
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • ArmorLevel 2
  • Sorceress Training

Items

  • Scroll of Healing3
  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 139 65 32 15 2 1
Used 869 602 180 175 321 102
Actions by type
Right clicks
2461
Selections
1272
Control group selections
2249
Control groups set
254
Build and train orders
223
Abilities
127
Basic commands
641
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
2

GodFather (Godfather#22827)

228 APM

Heroes

  • Crypt LordLevel 7
  • Death KnightLevel 3
  • LichLevel 4

Units

  • Acolyte12
  • Crypt Fiend11
  • Ghoul9
  • Abomination5
  • Obsidian Statue3

Buildings

  • Ziggurat10
  • Tomb of Relics3
  • Spirit Tower3
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Necropolis1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Disease Cloud
  • Destroyer Form

Items

  • Potion of Mana6
  • Potion of Healing3
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Orb of Corruption1
  • Tome of Retraining1

Control groups

Group 12345
Set 519 9 5 4 3
Used 684 543 229 74 59
Actions by type
Right clicks
2602
Selections
1099
Control group selections
1589
Control groups set
540
Build and train orders
220
Abilities
98
Basic commands
357
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
14,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,525 10:55 7,050 21:51 10,575 32:47 14,100 43:43
Army8,480
Economy600
Production490
Technology815
Support3,715
Undead
14,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,525 10:55 7,050 21:51 10,575 32:47 14,100 43:43
Army5,245
Economy1,125
Production660
Technology1,355
Support5,680
43:43 / 43:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays