Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 12
    2. Pandaren Brewmaster, level 4
  • HumanDirtBag
    1. Archmage, level 8
    2. Mountain King, level 5
vs
Game length
00:39:44
Patch
1.32
Downloads
137
Shallow Grave
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 29, 2022 by Stowka
Game breakdown

LawLiet (솜크리#3954)

172 APM

Heroes

  • Keeper of the GroveLevel 12
  • Pandaren BrewmasterLevel 4

Units

  • Wisp47
  • Dryad8
  • Forest Troll Shadow Priest3
  • Mountain Giant3
  • Goblin Sapper2
  • Archer1
  • Forest Troll Berserker1

Buildings

  • Moon Well15
  • Tree of Life3
  • Ancient of Wonders3
  • Hunter's Hall2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Ultravision
  • Reinforced HidesLevel 5
  • Well Spring
  • Strength of the WildLevel 3
  • Hardened Skin
  • Resistant Skin
  • BackpackLevel 2

Items

  • Lesser Clarity Potion5
  • Potion of Mana5
  • Scroll of Healing3
  • Moonstone3
  • Anti-magic Potion3
  • Staff of Teleportation2
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Potion of Healing2
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Boots of Speed1
  • Potion of Invisibility1

Control groups

Group 123456
Set 123 30 2 7 5 2
Used 533 211 133 169 5 36
Actions by type
Right clicks
3336
Selections
1299
Control group selections
1087
Control groups set
169
Build and train orders
252
Abilities
219
Basic commands
350
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
8

DirtBag (WinCuzPing#1807)

212 APM

Heroes

  • ArchmageLevel 8
  • Mountain KingLevel 5

Units

  • Peasant33
  • Footman19
  • Rifleman19
  • Forest Troll Shadow Priest10
  • Priest7
  • Mortar Team7
  • Forest Troll Berserker2
  • Flying Machine1
  • Sorceress1

Buildings

  • Farm11
  • Scout Tower7
  • Guard Tower7
  • Town Hall3
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • Long Rifles
  • GunpowderLevel 3
  • ArmorLevel 3
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • MasonryLevel 3

Items

  • Scroll of Regeneration3
  • Tome of Retraining3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Potion of Invisibility2
  • Potion of Mana1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 50 8 22 7
Used 1092 17 625 192
Group 5690
Set 1 2 11 1
Used 41 98 39 133
Actions by type
Right clicks
3110
Selections
1894
Control group selections
2237
Control groups set
102
Build and train orders
339
Abilities
234
Basic commands
392
Item uses
7
Subgroup switches
0
Units removed from queue
3
Escape presses
9

Timeline

NightelfData incomplete
18,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,995 9:56 11,990 19:52 17,985 29:48 23,980 39:44
Army3,600
Economy3,840
Production640
Technology1,175
Support9,465

Partial spend: actions with unknown prices are excluded.

Human
23,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,995 9:56 11,990 19:52 17,985 29:48 23,980 39:44
Army11,360
Economy3,630
Production960
Technology1,585
Support6,445
39:44 / 39:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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