Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanThundeR
    1. Archmage, level 7
    2. Mountain King, level 2
vs
Game length
00:10:07
Patch
1.32
Downloads
38
Last Refuge 1.5
Download map
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 15, 2022 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

204 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Footman17
  • Peasant9

Buildings

  • Farm5
  • Scout Tower5
  • Arcane Tower3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 2

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Ivory Tower1

Control groups

Group 13456
Set 91 37 11 2 1
Used 160 197 79 326 6
Actions by type
Right clicks
566
Selections
354
Control group selections
768
Control groups set
142
Build and train orders
90
Abilities
11
Basic commands
76
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

ThundeR (ThundeR#31281)

214 APM

Heroes

  • ArchmageLevel 7
  • Mountain KingLevel 2

Units

  • Peasant12
  • Footman9
  • Forest Troll Shadow Priest5
  • Priest4
  • Forest Troll Berserker3
  • Goblin Zeppelin1

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Tome of Retraining1
  • Potion of Invisibility1
  • Staff of Teleportation1
  • Scroll of Regeneration1

Control groups

Group 1234567
Set 61 20 13 9 3 1 1
Used 132 63 35 18 103 44 107
Actions by type
Right clicks
613
Selections
522
Control group selections
502
Control groups set
108
Build and train orders
153
Abilities
37
Basic commands
183
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
5,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,781 2:31 3,563 5:03 5,344 7:35 7,125 10:07
Army2,295
Economy675
Production490
Technology890
Support1,580
Human
7,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,781 2:31 3,563 5:03 5,344 7:35 7,125 10:07
Army3,705
Economy900
Production640
Technology460
Support1,420
10:07 / 10:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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